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周子芯python維基百科

CSS=Cascading Style Sheet=階層樣式表單。 HTML語法是小於 Python語法中的複合語句,包含了一些其他語句,它們以某種方式影響或控制這些其他語句的執行。Python的複合語句包含一個或多個子句(clause),子句構成自一個頭部(header)和一個套件(suite)。特定複合語句的子句頭部都在同樣的縮排層級上,每個子句頭部開始於一個唯一標識關鍵字,並結束於一個冒號。套件即語法意義上的塊,是這個子句所控制的一組語句。 Python uses whitespace indentation(空白鍵縮排), rather than curly brackets or keywords(而不是使用 大括號 ), to delimit blocks(來界定區段). An increase in indentation comes after certain statements; a decrease in indentation signifies the end of the current block.[82] Thus, the program's visual structure accurately represents its semantic structure.[83] This feature is sometimes termed the off-side rule. Some other languages use indentation this way; but in most, indentation has no semantic meaning. The recommended indent size is four spaces.

Javascript在網頁就可以執行不需要開啟Spyder

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  < STYLE > BUTTON { BORDER : GREEN 5PX SOLID ; BORDER-RADIUS : 30PX ;} </ STYLE > < h1 > Javascript在網頁就可以執行不需要開啟VS Code </ h1 > < button onclick = " LH ()" > 周子芯執行 </ button > < button onclick = " LK ()" > 粥執行 </ button > < canvas height = "400" id = "my" style = " background: black;" width = "1200" ></ canvas > < script > //註解ctrl S function LH () { var c = document . getElementById ( "my" ); var cty = c . getContext ( "2d" ); var x = 0 ; var y = 200 ; var h = 100 ; cty . beginPath (); cty . lineWidth = 5 ; cty . moveTo ( x , y ); while ( x < 1000 ){   x = x + 1 ;   y = 200 - h * Math . sin ( 0.05 * x );   cty . lineTo ( x , y );   cty . strokeStyle = "yellow" ;   cty . stroke ();    }; } function LK () //從LH複製到LK { var c = document . getElementById ( "my" ); var cty = c . getContext (...

周子芯輸入MATH函式庫

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from tkinter import * #或者import tkinter as tk import math #輸入數學函式庫 tk = Tk ()           #建構視窗名為tk tk . geometry ( '1200x400' ) #視窗 寬1200像素 tk . title ( "周子芯python tkinter輸入數學函式庫" ) canvas = Canvas ( tk , width = 1200 , height = 400 , bg = 'orange' ) canvas . grid ( row = 0 , column = 0 , padx = 2 , pady = 5 , columnspan = 3 ) delay = 1 # milliseconds, 1/1000秒 x1 , y1 , z1 = 0 , 200 , 10 #python特徵,多變數=對等值 h = 190       #上下範圍,相當於數學1到-1 def LH ():     global x1 , y1 , z1 #global全球,local當地     x2 = x1 + 1 #換到下個+1     y2 = 200 - h * math . sin ( 0.02 * x2 )     z2 = 200 - h * math . cos ( 0.02 * x2 )     L1 = canvas . create_line ( x1 , y1 , x2 , y2 , fill = 'red' , width = 10 )     L2 = canvas . create_line ( x1 , z1 , x2 , z2 , fill = 'yellow' , width = 10 )       if ( x2 < 1200 ): #沒有超過, 記得將 "小於" 改成運算         x1 , y1 , z1 = x2 ,...